Wednesday, 21 February 2018

Pre-Production


14th September

The begin this unit, me and Emma came up with general ideas for the game, we came up with the idea of creating a character introduction short. The idea came from Bastion's short from Blizzard's Overwatch, in this short you see Bastion in a forest surrounded by plants and animals. The main thing I personally liked from this short was the weather effects, the overall image of the forest and how calm and peaceful everything seems. We later came up with the idea of creating a shocking genre twisting short that started off with this calm forest but turned darker into more of a thriller horror game.



These are some of the videos we liked the look of and wanted to somehow cooperate into the game. We liked the idea of a big chase scene so we watched videos from Spirited Away, Inside and Little Nightmares and came up with the idea of the character running into the forest chasing something and meeting danger where they will outrun it.
The character idea came from Coraline, Little Nightmares and Louise from Bob's Burgers, we want a little girl as our lead but wanted her to have a creepy aspect to her, leading us to incorporate a gas mask to her look inspired by Psycho Mantis from the Metal Gear Solid series. We came up with the idea that she would chase a bunny into the forest, lose track of time and eventually come into danger which is what inspired us to create the 'fog'. This fog came from the TV show The 100 and also The Hunger Games were at a certain time a poisonous fog envelopes the forest and destroys any life.



This moodboard is something we created with the environment and mood in mind, we added creepy games that had little kids as the main characters and also brighter games to show how we want the forest to look before the horror parts of the cutscene begins happening.



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